New Content
- Added Alchemical Woods as a new tier 1 biome
- Two new interactables: Aetherized Fungal Hive and Rainbow Pond
- Six new interactable lore props to find
- Four new secret rooms to discover
- Four new collectible NPCs to save
- Can be Unlocked at the Knight in Pilgrim’s Rest
- Added the new Echo Type and Buff
- Echo (Buff): “On Support Action, if it costs X or less Aether: Consumes X Echo to trigger that Action again. Doesn't trigger if this monster doesn't have enough Echo stacks. Echoed Actions can't trigger Echo.”
- This Type can mainly be found in Alchemical Woods
- 9 new monsters implemented for Alchemical Woods (including 2 champions); no hidden monsters yet. Including Shifted versions for each. The biome is overall very support-focused, enabling new support action builds (especially with the new Echo type). Here’s a full list (just listing the base attributes of the non-shift versions):
- Living Armor (Types: Echo / Shield / Weakness). Defensive monster focused on the new Echo type and great at preventing damage.
- Snallygaster (Types: Terror / Weakness / Critical). Damage dealer focused on Weakness. Also the merchant’s favorite monster, we recommend visiting him with Snallygaster.
- Caduceus (Types: Echo / Poison / Sidekick). Flexible support monster, great at applying Sidekick, healing, and cleansing debuffs.
- Ranger (Types: Sidekick / Burn / Force). Damage dealer that can apply a new “Stealth” buff to self, is great at breaking poise, and can also support allies with Force buffs.
- Kullervo (Types: Echo / Force / Aether). Damage dealer focused on big attacks and copying them with Echo stacks.
- Ettin (Types: Echo / Tank / Weakness). Pure support action user (like Sphinx) focused on tanking, Echo stacks, and applying debuffs to enemies.
- Stiltskin (Types: Dodge / Sidekick / Critical). Aggressive support monster that’s great at enabling Crits thanks to its new “Tether” stacks.
- Champion monster: Faerie (Types: Heal / Force / Dodge). Heal-focused monster that builds up Force on itself for big attacks.
- Alternative Champion monster: Bronze Lion (Types: Echo / Power / Purge). Flexible monster that can bind the souls of other monsters to itself, gaining various benefits.
- Added new Actions and Traits for older Types
- Energy Charge: Fire / Wind Action for Weakness type
- Volcanic Flare: Earth / Fire Action for Dodge type
- Tremble: Earth Action for Force type
- Reactive Strike: Fire / Water Action for Purge type
- Torment Flash: Fire / Wind Action for Affliction type
- Crystal Shroud: Earth / Wind Action for Affliction type
- Winter’s Edge: Water / Wind Maverick Action for Weakness / Crititcal types
- Boreal Blessing: Water / Wind Maverick Action for Echo / Summon types
- Chilling Proliferation: Water / Wind Maverick Action for Weakness / Affliction types
- Bloodletting: Maverick Trait for Weakness / Affliction types
- Immortal Evil: Maverick Trait for Terror / Regeneration types
- Torpor: Maverick Trait for Dodge / Weakness types
- Energizing Strike: Fire / Wind Action for Regeneration
- Alchemical Burn: Fire / Fire / Water Maverick Action for Echo, Burn
- Bloody Charm: FIre / Water Maverick Action for Echo, Critical
- Energy Heal: Fire / Wind Maverick Action for Dodge, Heal
- Icy Shimmer: Water / Wind Action for Dodge
- Added the new Monster Deity “Khepri”
- They can be encountered in Vestige-1 difficulty (formerly “Heroic”)
- Fitting their lore, they’re themed around the rising sun and creation of life
- We’ve added a new cutscene for Khepri (just like with Chernobog), which will play right before their encounter
- On Vestige-2 and Vestige-3, its 50%/50% if you fight Khepri or Chernobog (Vestige-2 was formerly “Mythic”)
- New Difficulty option and difficulties renamed into ‘Vestiges’
- This was done to be more in line with the lore and make story progression clearer
- Normal → Vestige-0
- Heroic → Vestige-1
- Mythic → Vestige-2
- The highest unlocked difficulty will be reset to Vestige-1 (previously Heroic)
- This was done to be able to discover the new Monster Deity and lore in Vestige-1 in their intended order
- This does not reset beaten difficulty badges for monsters — they remain unchanged
- There is now a new difficulty ‘Vestige-3’
- On Vestige-3, every turn one enemy attack becomes ‘Void Charged’, dealing more damage and applying more corruption based on which biome you’re in. The extra corruption only applies if any corruption is taken already from that attack.
- There is a new UI pop up at the end of a run once you have unlocked a new Vestige (text popups after unlocking a new difficulty are no longer displayed in Pilgrims Rest)
- New Food Items at the Merchant - It can be any of the following (with each one having the same chance to appear):
- Potato - Raises max health of one monster by +3.
- Walnut - Cleanses Corruption of one monster by 5.
- Apple - Gives you +1 skill reroll.
- Mithras has been added as a new NPC after having encountered Khepri
- There is new UI for selecting the biome & difficulty at the start of the run
- Added Loading Screen hints
- Updated many music tracks to use recordings of live instruments
Small Changes and Improvements
- Meta upgrades can now be disabled in their respective unlock menu at each NPC
- Worthiness Badges in the post combat screen have on-hover tooltips now
- There is an Icon at the top left now to display if the meta upgrade “Death Save” is still available
- The meta upgrade “Death Save” has a special animation now when it is triggered and displays an icon at the top if it has already been consumed or not
- Replaced silhouette portraits of collectable NPCs with light change
- Changed “Interact” Text for the Wardrobe (the interactable where you change your Player Class)
- New Action VFX (Soothe, Venom Fang, Strength, Overslime, Lightning Chaos, Comet Rush, Ancient Blast, Charge Beam, Glacier Smash, Winter’s Edge, Gas Burner, Wildflower Harvest, Hide, Dive, Flutter, Tremble, Budding, Mud Trap, Threaten, Singe, Wind Mark, Shrouding Strike, Pitfall Trap, Strangling Threads, Bubble Cover)