New Content
- Added a new monster to the game: Grimoire! Its Signature Trait grants you a powerful & chaotic pay-off for strategically using each element of Aether in combat.
- Types: Aether / Purge / Burn
- Element: Wild (Has access to all elements & generates 1 Wild Aether with its Basic Attack instead of 2 regular Aether)
- Signature Trait: Living Tome: Whenever your allies spend 2 Aether of each element, Unleash Tome may be used once. Unleash Tome (extra Action): Uses a powerful action without spending Aether and as a Free Action, from a choice of three random actions.
- The random Actions are selected from among all Actions that cost 3 to 5 Aether that Grimoire could learn, including any Maverick Actions that are currently available based on the Types of your monsters.
- Grimoire can be encountered & captured in Forbidden Fortress.
- Also added some new skill to go along with Grimoire:
- Scald (Grimoire Starting Action) - Fire / Water: 2 x 3 damage against single enemy. Applies 3 Burn.
- Swipe (Grimoire Starting Action) - Earth / Wind: 2 x 3 damage against single enemy. Steals 1 Aether.
- Wildflower Harvest (Aether + Purge Maverick Action) - Earth / Earth / Water / Water / Water: 4 x 4 damage against target enemy. Purges 2 Aether. On Interrupt: Generates Wild Aether.
- Gemstone Fist (Aether + Shield Maverick Action) - Earth / Earth / Wind / Wind: 2 x 3 Shield on self. Applies an additional Shield with 1 Shield for each of your remaining Aether. Deals damage to target enemy equal to the amount of Shield on this monster.
- Cosmic Fire (Aether + Burn Maverick Trait): Aura: Every 3rd Fire Aether generated by your allies is converted into Wild Aether. Wild Aether also counts as Fire Aether for the effects of your skills.
- Tormentor (Purge + Terror Maverick Trait): On Interrupt: Applies 5 Terror to that enemy and heals self for 5.
- Added Mouse Controls to the game.
- Added an improved combat action preview to the game, which gives a more precise and specific idea of the results of each Action.
- It emulates the action with all traits and other effects triggering, exception for things which are random (like normal crit % chance)
- A bigger Health bar with more details
- Shield, Healing & Damage preview on your own monsters
- More accurate damage prediction on enemies
- The game supports Cloud saves now
Small Changes and Improvements
- Dynamic Steam Cloud
- Your Save files and some settings will be saved in the Steam Cloud
- This means you can save & exit on your Steam Deck or Steam and directly switch your device
- We recommend returning to the main menu when changing device
- Improved layout for the captured monster popup, so the elements and types are evenly spaced
- Opening the inspector in combat now opens on the currently selected monster
- When you can dash between two cliffs the camera moves to bring the other side into view now
- When you play in windowed mode the game window can no longer be resized
- (experimental) Added 32:9 screen resolutions to the resolution options
- Sir Tiberion, the Merchant and Myrne can now be found in Pilgrim’s Rest, after having a certain dialogue with each one that happens after talking with them often enough during runs.
- Added more dynamic dialogues to the game and adjusted a lot of existing dialogues.
- Reworked some parts of the generation to not block players from progressing in the overworld
- You can open bug report menu on gamepad/steamdeck now by pressing the left and right shoulder triggers simultaneously
- Random Loot Drops now always drop Aether Crystals and Gold together (their chances have been rolled into one). The updated Random Loot Drop tables can be found below the patch notes.
- The Player Prefs now get saved inside of a json file instead of the registry